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Is anyone using FCPX for movie trailers yet?
I’d be very interested to hear from anyone who is currently using FCPX to cut theatrical movie trailers or anything similar, i.e. on-air promos for narrative drama/film, TV spots for movies, movie trailers for web use, etc.
As anyone who has cut this kind of material will know there are a number of very particular demands that need to be met which are different in many ways to the challenges faced editors in other fields.
This is a completely open-ended, non-judgemental question. I know what obstacles I currently face in trying to use it for this kind of work, but I am also very aware that there are ways in which it would make the job a lot more pleasurable.
With absurdly little time to spare this week, I made the incredibly foolhardy decision to cut (or rather recut) a movie trailer that was destined for use at the Berlin Film Festival entirely on FCPX. It shouldn’t have worked out, but it did. And surprisingly well.
I received the materials at 8pm on Monday night, had the first cut out on Vimeo for approval by 2am on Tuesday, delivered 4 more cuts during the day and had the final piece completed by 5pm.
Admittedly, it was a relatively simple job – the basis of the edit was already there from an FCP7 edit completed a few months back; I had to remake the trailer using new source material for both sound and picture, change all the music, tweak a few scenes and devise a whole new ending.
The audio was simple enough that I could mix it inside FCPX which was a great advantage, as there is currently no solution to getting an OMF of the audio out in any satisfactory fashion. I downloaded Xto7 the following day to see what the results would have been and virtually nothing came through as it should have.
But that aside, the speed of the entire process (and I can’t claim to be especially fast on FCPX yet) was an eye-opener.
I really liked the speed and simplicity of getting the approval cuts onto Vimeo via the Share menu – a small thing but of very significant impact in this case.
I liked very much being able to create music edits inside secondary storylines which now seems to me the best way of music editing there is, knowing that you can easily fine tune all the edits without affecting anything else in the timeline. (Just as well, of course, because music editing with connected clips is not a serious proposition.)
There was of course a lot that I didn’t like but then we’ve all heard about those things far too often to bring them up here.
I will just mention something that would clearly have become a major bugbear in a more complex scenario, and that’s the clutter of the audio timeline. Very quickly you can end up with something utterly unwieldy and confusing that Roles do nothing to alleviate, and the only way around it would be to spend time (which I clearly didn’t have in this case) shunting clips up and down to make more visual sense of it. (It’s particularly annoying that secondary storylines can’t be minimized but this would be an easy fix.)
I know this has been discussed at great length before, but from this experience I would say that the use of vertical screen real estate in the magnetic timeline is seriously sub-optimal for all but the most undemanding audio editing situations.
Rambling a bit here, but it would be great to hear the answer the original question, thanks!
Simon Ubsdell
Director/Editor/Writer
http://www.tokyo-uk.com