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Activity Forums Creative Community Conversations Is anybody here actually cutting multi track audio with X?

  • Oliver Peters

    February 10, 2012 at 7:51 pm

    [Mark Dobson] “So I’ve been asked to film a workshop on Monday which includes 2 cameras filming 6 different speakers during the day.”

    This will likely be an easy and pleasant m-cam cut in X. Figure out your audio issues first. If it’s just speaker audio direct to camera without any combination of isolated mics, then you should be fine.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Jeremy Garchow

    February 10, 2012 at 7:54 pm

    Wait-

    Are we talking about multicam or multitrack audio?

    Apologies if we are talking about multicam. I misinterpreted if that’s the case.

    Jeremy

  • Oliver Peters

    February 10, 2012 at 8:00 pm

    [Jeremy Garchow] “Are we talking about multicam or multitrack audio?”

    Both. I think Mark R asked about multi-track sources, whereas Mark D just asked about multicam edits. The issue gets convoluted because the multi-track audio workarounds, like “break apart” and “detach” are not available in the multi cam mode.

    This means that if you do something very simple, like document an event with 2 or more cameras and a multi-channel audio recorder, like Sound Devices (or even splitting out the various mics to individual tracks on each camera), it becomes a nearly-impossible working scenario in X.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Jeremy Garchow

    February 10, 2012 at 8:18 pm

    [Oliver Peters] “This means that if you do something very simple, like document an event with 2 or more cameras and a multi-channel audio recorder, like Sound Devices (or even splitting out the various mics to individual tracks on each camera), it becomes a nearly-impossible working scenario in X.”

    Yep. I hear that, unless you match frame back and add it separately, but that’s a goofy workaround at best.

    Jeremy

  • Mark Raudonis

    February 10, 2012 at 8:42 pm

    I’m NOT exploring! I’m just pointing out something that all of the demos of multicam that i’ve seen to date
    seem to conveniently ignore. Audio, and by audio I mean MORE than one track, is a critical part of the editing process. Accessing audio trks 2+ with the current paradigm is awkward at best.

    Music video cutting against a single, unedited audio track…. OK. Nice trick. Now let’s see the tool
    used to cut a multicam scene with 12 iso trks of dialogue. That’s a demo that I’d like to see.

    Mark

  • Steve Connor

    February 10, 2012 at 8:51 pm

    [Mark Raudonis] “Now let’s see the tool
    used to cut a multicam scene with 12 iso trks of dialogue. That’s a demo that I’d like to see.

    I’ve only ever done multi cam with relatively simple audio, as a matter of interest what NLEs could do this well?

    Steve Connor
    “FCPX Agitator”
    Adrenalin Television

  • Oliver Peters

    February 10, 2012 at 9:07 pm

    [Steve Connor] “as a matter of interest what NLEs could do this well?”

    FCP 7 and Media Composer.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Chris Conlee

    February 10, 2012 at 10:32 pm

    [Steve Connor] “I’ve only ever done multi cam with relatively simple audio, as a matter of interest what NLEs could do this well?”

    Cutting Grimm with 8 iso tracks and multi-camera right now on Avid. Cuts like butter.

    Chris

  • David Lawrence

    February 10, 2012 at 10:47 pm

    [Jeremy Garchow] “If you could expand audio like you can now, except it showed all of the tracks instead of just one fake compound of the tracks, it’d be much better.

    It’s like the capability is already there, it’s just not turned on.”

    I thought tracks were so last century 😉

    Agree fully exposing all channels would help, but it doesn’t solve the problem of everything having to be in relation to the single Primary. What about multi-track audio situations where you really need each audio channel in an absolute temporal frame-of-reference, completely independent of everything else? With track-based systems, this is a given. In FCPX, the current workaround is spiking Secondaries to frame 1 of the Primary. It works but I think it’s pretty weak.

    I’d like to see a solution that doesn’t feel like an afterthought. Ideally, the model would be so good that it could be generalized for any type of time-based editorial system. It’s funny, I’ve asked several times in the forum if folks would like a DAW that had a timeline like in FCPX. I’ve never gotten an answer. I think that says something…

    _______________________
    David Lawrence
    art~media~design~research
    propaganda.com
    publicmattersgroup.com
    facebook.com/dlawrence
    twitter.com/dhl

  • Jeremy Garchow

    February 10, 2012 at 10:58 pm

    [David Lawrence] “I thought tracks were so last century ;)”

    Audio tracks, not Audio Tracks! 🙂 I mean if I have 8 channels of audio, I need to be able to manipulate them in context. The way it is now with opening in a timeline, or breaking them apart just to stick them back together is too limiting.

    [David Lawrence] “What about multi-track audio situations where you really need each audio channel in an absolute temporal frame-of-reference, completely independent of everything else?”

    Put it in the primary storyline.

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