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Activity Forums Maxon Cinema 4D Is a randomly scattering emmiter possible?

  • Is a randomly scattering emmiter possible?

    Posted by Adam Elder on March 4, 2008 at 12:10 am

    I am trying to get a bunch of ants scattering out of a broken ant farm, and have prepared a basic animation of the ant. I am trying to throw that animated model into an emitter object and have them scatter outward in different directions. However, I need them to keep running in random zig-zags once they are out and about. Is this possible and how would I go about doing this?

    Adam Elder
    323-251-7068
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    “There is no greater joy than soaring high on the wings of your dreams, except maybe the joy of watching a dreamer who has nowhere to land but in the ocean of reality” – despair inc.

    Adam Trachtenberg replied 18 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    March 5, 2008 at 3:20 pm

    Do you have the MoGraph module?

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Elder

    March 6, 2008 at 6:53 am

    No, I do not. Do you think it would help? Someone told me to use Thinking Particles, but his explanation sounded really complex for someone who has never used them before. Plus I am on a really tight schedule so I need to lock the animation in as soon as possible. Would using Mograph be easier?

  • Adam Trachtenberg

    March 6, 2008 at 3:07 pm

    Yes, I think it would be easier with Mograph. What I would do is animate x number of ant objects (probably 3-4). Then I’d put them in a cloner object set to radial mode, 0 circumference. Then I’d assign the cloner a random effector set to offset animation. That would do it.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

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