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IPR and Final Render discrepancy with png sequence texture [C4D R25 + Redshift]
Hello! I need to create a metal rod upon which a laser is going to write a logo. I created a png sequence in After effects that reveals the logo as the laser follows a spline of the logo and appears to print it on the metal.
The upper material[see shader image attached below] is the darker metal intended for the logo, the lower material is the base metal material. they’re plugged into a material blender that is being masked by the animated texture I created which reveals the logo at the same time the laser pretends to write it on the rod.
It actually worked out like a freaking charm if it was not for the fact that it only actually works on the Redshift IPR. As soon as I render the same frame on the picture viewer the logo actually is ahead of the laser.
Does this ring a bell for anyone?
I attached images of the shader nodes with png sequence animations settings(yes, all frame and fps settings are correct), redshift settings, and the results of the exact same frame rendered by ipr and picture viewer.
I did changing progressive to bucket rendering on IPR, as I saw it is suggested a lot on forums with renering discrepancy problems.
Thank you!
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