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Invigorator Pro drops textures with Nucleo…sort of…
Running Invigorator Pro, v4.09.
nVidia Quadro FX 3450, driver 91.85
Dell 690, 2GB RAM, 2 dual 3.0GHz Xeon processors hyper-threaded to simulate 8 cores, or something like that.Here’s what I’m doing:
New comp, new solid, apply Invigorator Pro, go to setup window, build my scene. When I’m building my materials I’m clicking on the little box to navigate to the file(s) I want to use as a texture, transparency, bump, and/or reflection map. Apply the material, go back to my comp, set to full rez. Looks beautiful. Do animations, etc…turn on Nucleo and hit Render. Here’s where the problem starts.The Problem:
After the render you watch your movie–quicktime, .avi, .png or targa sequence–doesn’t matter. Random frames are rendered without the right textures/transparency maps/reflections/etc… It’s like random frames are dropped to half rez than the next frame is back to full rez. Causes weird flashing, reverting to solid primitives, etc… Could this be a problem with Nucleo, Invigorator, or both?Workaround/Solution:
When building a material, if I want to use a transparency or texture or reflection I import it and make it a layer map. Then, instead of pointing to the actual file on the hard drive I point to my layer maps. That’s fine, but with a limit of 10 layer maps it fills up fast. However, when I render with Nucleo everything is fine. No dropped textures, lightning fast, very happy.Has anyone else seen this problem? Is it likely a Nucleo problem? I’m planning on contacting them too, but I thought I’d give the Zaxwerks team a heads up too in case it’s something on their end.
Michael.