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INVIG Pro and Imported Model maps
Hi Guys
One of the great things about INVIG is the ability to import 3d models however many of these have placed texture / bump maps already attached that often don’t import. I’m wanted to purchase a library of African plants that are perfect but all the leaves are actually mapped images with alpha channels. When these are imported the leaves don’t come across and all you see are the basic squares that they are mapped onto. Is there any way around this apart from placing a thousand leaves on the trees myself in INVIG? I spoke to a Maya artist to see if there was some way to interpret the alpha channel data and convert it to simple polygons to add to the model. He said there was but it was a very complicated thing.
Do you know of any way around this? It’s obviously pushing the boundaries of what INVIG was intended but that’s the beauty of what you guys have made.It encourages designers to do that! I really need to get into a full 3D program but don’t have the time and INVIG has been awesome for the level I’ve been pushing it so far. If you brought out a full 3D program I’d be onto it!
Is this something ProAnimator could do? Also is there a list somewhere of the advantages of Proanimator over Invig Pro?
Thanks in advance!
Danny