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  • Posted by Chris Heuer on January 9, 2008 at 2:04 pm

    Hello! I am making a butterfly in AE. It’s very simple, 2 wings promoted to 3D. I have moved the anchor points for each wing to the inside edge (where the body would be).

    I want to write an expression so I can animate one wing (y-rotation property) and the other wing will inversely match.

    I checked out some of the IK posts and the IK lesson on Dan’s site but I think (hope) that’s more complex than what I need here.

    I think I can pick whip one wing’s y-rotation to the other, I just don’t know how to alter the expression to invert the second wing’s motion.

    Any help would be great. Thanks, Chris

    Chris Heuer
    Freefall FX, LLC

    Filip Vandueren replied 18 years, 3 months ago 3 Members · 3 Replies
  • 3 Replies
  • Dan Ebberts

    January 9, 2008 at 3:20 pm

    Depending on how you set it up, it could be as simple as just adding a minus sign in front of the pickwhip-generated expression.

    Dan

  • Chris Heuer

    January 10, 2008 at 1:25 am

    That’s sort of what I thought but I put the minus in the wrong place and disabled the expression! I’m such a math wiz!

    Thanks, Chris

    Chris Heuer
    Freefall FX, LLC

  • Filip Vandueren

    January 12, 2008 at 3:24 am

    you can also add *(-1) if that makes more sense…

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