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Activity Forums Apple Motion Inverse Kinematics in Motion – Test Project

  • Inverse Kinematics in Motion – Test Project

    Posted by Simon Ubsdell on August 22, 2013 at 11:31 am

    Inspired by Mark Spencer’s very clever MacBreak Studio episodes exploring advanced linking behaviors recently, I thought it would be fun to try and build a robotic arm with genuine inverse kinematics.

    So here it is (the second version is dressed up as a character arm):

    https://youtu.be/3E4dbxguTR8
    https://youtu.be/D_to34p6L7Q

    In this case the rotation and translation of the upper and lower arm are being driven solely by the movement of the hand – it might seem simple but it’s quite a complex issue:

    https://en.wikipedia.org/wiki/Inverse_kinematics

    Suffice it to say that with a lot of hidden nulls and some “computational” link tricks that I hadn’t tried before it pretty much works.

    I don’t think that I’ll be trying to build a full 2D character just yet – could be very time-consuming.

    Still it’s good to see that even pretty complex tasks like this are achievable in Motion – you’d think you’d have to have expressions to be able to do it but it just takes a bit of thought and planning and you can often get there.

    Simon Ubsdell
    http://www.tokyo-uk.com

    Simon Ubsdell replied 12 years, 9 months ago 1 Member · 0 Replies
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