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Inverse Kinematics in Motion – Test Project
Inspired by Mark Spencer’s very clever MacBreak Studio episodes exploring advanced linking behaviors recently, I thought it would be fun to try and build a robotic arm with genuine inverse kinematics.
So here it is (the second version is dressed up as a character arm):
https://youtu.be/3E4dbxguTR8
https://youtu.be/D_to34p6L7QIn this case the rotation and translation of the upper and lower arm are being driven solely by the movement of the hand – it might seem simple but it’s quite a complex issue:
https://en.wikipedia.org/wiki/Inverse_kinematics
Suffice it to say that with a lot of hidden nulls and some “computational” link tricks that I hadn’t tried before it pretty much works.
I don’t think that I’ll be trying to build a full 2D character just yet – could be very time-consuming.
Still it’s good to see that even pretty complex tasks like this are achievable in Motion – you’d think you’d have to have expressions to be able to do it but it just takes a bit of thought and planning and you can often get there.
Simon Ubsdell
http://www.tokyo-uk.com
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