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Interposer Pro v1.7 IK issue
Hi Folks,
I’m trying to load a Poser 6 model of James into cinema 4d v10.5 using Interposer Pro 1.7. Whenever I load in the model from the runtime library and apply a walk cycle or pose, the feet go all strange and stretch the mesh in a weird way. It looks like an IK issue. I’ve tried switch IK on in c4d with no joy. Please have a look at this screenshot:Interposer Pro IK issue screenshot
I had this same problem when loading any walking poser scene into cinema 4d through interposer. However I found a fix for this by unticking LeftLeg and RightLeg under the Figure > Use Inverse Kinematics’ in poser before I saved the file. Then it worked fine.
Is there a way to load a model straight from the runtime library (and apply a pose) using interposer without the IK getting confused and messing up the feet?
It must be the fact that IK is on for the left and right leg by default. But I can’t find a preference anywhere to tell it not to be on in interposer.
I know I can go through poser to get around this but the project I am working on would be much more effecient to do everything directly in C4d.
Many thanks in advance.