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Activity Forums Maxon Cinema 4D Interposer Pro v1.7 IK issue

  • Interposer Pro v1.7 IK issue

    Posted by David Wiffen on March 5, 2008 at 10:08 am

    Hi Folks,
    I’m trying to load a Poser 6 model of James into cinema 4d v10.5 using Interposer Pro 1.7. Whenever I load in the model from the runtime library and apply a walk cycle or pose, the feet go all strange and stretch the mesh in a weird way. It looks like an IK issue. I’ve tried switch IK on in c4d with no joy. Please have a look at this screenshot:

    Interposer Pro IK issue screenshot

    I had this same problem when loading any walking poser scene into cinema 4d through interposer. However I found a fix for this by unticking LeftLeg and RightLeg under the Figure > Use Inverse Kinematics’ in poser before I saved the file. Then it worked fine.

    Is there a way to load a model straight from the runtime library (and apply a pose) using interposer without the IK getting confused and messing up the feet?

    It must be the fact that IK is on for the left and right leg by default. But I can’t find a preference anywhere to tell it not to be on in interposer.

    I know I can go through poser to get around this but the project I am working on would be much more effecient to do everything directly in C4d.

    Many thanks in advance.

    David Wiffen replied 18 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Randy Johnson

    March 5, 2008 at 10:39 am

    Looks like your weight map is not touching the feet.
    -Select your geometry and the feet bones(joints) and click the weight tool…is the feet are not colored then thats the problem.

    /randy

  • David Wiffen

    March 5, 2008 at 10:52 am

    Hi Randy,
    The InterPoser Pro plugin should avoid me having to use any weight tools. It imports poser models directly from the poser runtime library. You should then be able to manipulate and add walk cycles to the models within C4d. Thereby bypassing poser completely.

    The models import fine, The problem is just when I add any preset walk cycles that involve IK.

    I mentioned it’s probably down to Left and Right Leg IK being on by default on poser models and Cinema 4d cannot interpret this correctly. Or can it?

    Thanks for the reply.

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