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Intercutting 4K GoPro and 720P in MultiCam to output cropped/panned/scanned 720P
I posted this to the forums on Adobe’s site, and got a bit of good feedback, (which I will also include here,) but I wanted to know if any folks had ideas or experience anything similar.
I just recently came back to Premiere after using Final Cut Pro since version 1.2, (the last version of Premiere I was using before CC 2016 was version 5.1) First of all, my CURRENT planned workflow.
I’m working on a series of classroom training videos in which I’m shooting with two GoPro Hero5 Sessions shooting in 4K 29.97fps pointed at students (shooting the classroom cross axis,) and one JVC HM700u operating at it’s native resolution of 720p 29.97fps, (the camera records in XDCAM-EX format and I’m using the Quicktime recording feature, which saves the files with a .MOV “wrapper”.)
I’ve been stitching the sequential GoPro and HM700 files together into longer 4K ProRes 422 and 720p ProRes 422 files and then importing those into Premiere CC v.11.0 on a Windows 10 Pro system, creating a 4K multi-cam sequence using the “Synch with Audio” feature and edit accordingly.
(Jim Simon over on the Adobe forums suggested using Cineform proxies rather than ProRes 422.)
Once the edits are in place, and I’ve panned/zoomed the 4K footage so that the desired area of the frame is within the centered 720 frame, I nest the 4K sequence in a 720p sequence and output.
I’ve worked this out with an initial dry run with fairly good results, though it is a somewhat cumbersome and kludgy process. We’re getting ready move into full production of this project, and I have two questions.
First, does anyone have any suggestions for a method to do some streamlining to this workflow? I’ve had some stability issues with this process where Premiere would just crash seemingly randomly. I found working at 1/4 res preview and frequent saving has addressed a lot of that. But, I’m expecting it to get worse as we move into much larger files generated by the actual project.
As I said, I’ve been back in the “Premiere” saddle for about 3 months now after about 18 years of Final Cut Pro, so I’m likely going about things a bit back-assards. The render times on stitching those GoPro clips into single ProRes files is a time-killer, and I’ve attempted to eliminate that by generating the multicam sequence just using the first of each of the source cameras sequential files, then using “Open In Timeline” to get access to the multi cam source and dropping the rest of the sequential clips behind the synced clips on their respective video tracks. That seemed to cause some stability issues, and I went back to ProRes 422, as I figure that would give Premiere a break on that realtime GoPro/Quicktime-flavored-XDCAM-EX interpretation that I figure was causing the instability.
Second question: On output through Premiere or through Media Encoder, I’ve noticed some pixellation in the 4K footage that I didn’t see within Premiere. Outputting to MP4 for YouTube using 720 sequence settings. Is there something I’m missing? I know that’s not a great amount of detail, but any initial thoughts as to what it could be. I figure I’m missing a check box or a specific small setting in there somewhere.
Any thoughts? Thanks in advance. Loving how much Premiere has grown in the last two decades!
Daniel G. Trout
Video Production Specialist
The Roger Bacon Academy
Leland, NC\”For truly cinematic expression, the camera and the microphone must be able to cross both fire and water.\”
-Sensei Akira Kurosawa