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Activity Forums Maxon Cinema 4D inner light and subsurface scattering

  • Frank Feijen

    October 10, 2016 at 6:58 am

    You might be able to do this with a proximal shader instead of a light.
    This can get you started: https://lesterbanks.com/2012/04/creating-gradient-edges-for-text-in-cinema-4d/

  • Mateo Mazzini

    October 14, 2016 at 1:43 pm

    Thanks! this technique is great! although it doesn’t allow to place the gradient whatever you want, it’s great to generate an effect of gradient going from the center of the object to the edges. Nevertheless I used a simple gradient placed in the the polygon and so far it works… the only thing is that doesn’t look exactly like the reference because it overrides the edges of the object, painting all along the geometry as if were outside, not inside.

    Thanks.

    Matz

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