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In-betweening mouth shapes on character rigs
I’ve been looking for a while and can’t seem to find a way to to this, maybe you guys have an idea.
I’m trying to rig a character that would mimic more of a hand drawn animation feel. I’m doing the technique using the time remapping to do the mouth shapes but I don’t want that poppy flash animation style when she talks, I was trying to find a way to smoothly in between the shapes to make it look nicer, but I’m not sure this can be done, well yet anyway. I made eyeblinks that do animate, and managed to rig them with an expression that opens and closes them but I dont think I can feasibly do inbetween shapes for the mouths since the dialogue is not so predictable.
Any thoughts? I like creating these problems, it’s like a treasure hunt. Thanks!