Activity › Forums › Creative Community Conversations › In-app purchases in FCPX
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Oliver Peters
July 25, 2017 at 2:05 pm[Brett Sherman] “That would be a completely unprecedented method for Apple.”
I only bring it up, because Schiller has made statements that appear to open the door for it as a possibility. But I agree, that it’s unlikely when it comes to their own apps.
[Brett Sherman] “On a side note, I think all plug-ins should be sold via the App market.”
Apple’s App Store is not a good deal for many small developers. Some of their requirements (like sandboxing) are restrictive, as well. The closest to that is to only get your plug-ins through FxFactory.
– Oliver
Oliver Peters – oliverpeters.com
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Jeremy Garchow
July 25, 2017 at 3:56 pm[Oliver Peters] “Additional tools that some might want and others wouldn’t. For example, stereo 3D tools or a better color corrector or a role/track-based mixer panel with faders.”
A Role based mixer, how much would you need to sell it for to make it worth it, and develop an application that can be bought piecemeal? If you are Apple, why not just include it in the next update since so many people have been asking for it? Something like that would be tied to the app pretty tight, and having a version of the app that has it, and a version of the app that doesn’t seems like it would be cause for trouble. I think this would add a level of complexity to the app that is unnecessary. In-app 3rd party tools would make more sense, a Plugin store if you will.
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David Mathis
July 25, 2017 at 6:41 pmI think that is a great idea as long as the add ons are by Apple for the reason you gave.
Here is what I would love to see:
Video lanes
Traditional in and out points on the actual timeline not a clip
Role based mixer (as mentioned by many)
Better color correction tools (Color Finale is a good solution for now)
Movable markers (Ripple Training covered that last week in one of their videos)I would love to see color wheels, sliders, curves, more robust tracking (like Resolve has) and vectors. A node based approach for grading would be cool but not necessary to have. I do think that a node based approach for adding visual FX would be super awesome sauce to be sure.
Other than that, I am a happy camper despite my most recent rant post. LOL At least I was sober, would hate to think what I might have typed if a martini was involved.
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Scott Witthaus
July 25, 2017 at 7:36 pm[Oliver Peters] “Scott – sorry for my initial, flip answer.”
No worries. If that’s the worst thing I hear today, it is a good day! ☺
[Oliver Peters] “In-app purchases are one way of applying R&D to advanced features and getting paid for it without making everyone’s version of the app more complex.”
Sure. Like Brett, I am pretty good with FCPX as it stands. I don’t even need role-based mixer. I certainly don’t want to see some sort of reversion to tracks. However scalability, like we saw when Symphony became and add-on option to MC, would be fine as long as it’s rock solid. Personally, I would like to see Apple should focus on FCPX working with Motion like Premiere and AE do
IF you can add plug-in functionality and not sacrifice the speed and reliability of FCPX as it is, sure. But, to look at another model and as I have stated here, one of the big problems I have with the Adobe model with CC is that everyone who pays the monthly fee is paying for the development of software they might not ever use. All this while well-documented bugs are reported (many on the COW Premiere forum) in Premiere release after release. Many Premiere users state they feel they are always beta-testing for Adobe. I don’t want to see that happen to X.
Scott Witthaus
Owner, 1708 Inc./Editorial
Managing Partner, Low Country Creative LLC
Professor, VCU Brandcenter -
Scott Witthaus
July 25, 2017 at 8:18 pm[David Mathis] “Video lanes”
Just asking, but is this what we have in secondary storylines? How do you see video lanes working?
Scott Witthaus
Owner, 1708 Inc./Editorial
Managing Partner, Low Country Creative LLC
Professor, VCU Brandcenter -
Steve Connor
July 25, 2017 at 9:05 pm[Scott Witthaus] “Just asking, but is this what we have in secondary storylines? How do you see video lanes working?
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By Role, the same way audio does?
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Scott Witthaus
July 25, 2017 at 9:26 pm[Steve Connor] “By Role, the same way audio does?”
OK. My workflow always has b-roll in secondary storylines above the primary. Self-imposed lanes. Do you want roles so you can export them easier? Want functionality are you looking for or is it because it is more like “tracks”?
Scott Witthaus
Owner, 1708 Inc./Editorial
Managing Partner, Low Country Creative LLC
Professor, VCU Brandcenter -
Scott Witthaus
July 25, 2017 at 11:59 pm[Scott Witthaus] “Want functionality are you looking for or is it because it is more like “tracks”?
“OK, I realize this is barely english and I apologize!
Scott Witthaus
Owner, 1708 Inc./Editorial
Managing Partner, Low Country Creative LLC
Professor, VCU Brandcenter -
Michael Hadley
July 28, 2017 at 1:22 pmGreat idea!
I would def pay $$ for a robust audio mixing solution, a more powerful color correction system, and possibly other add-ons I don’t even know I’d like.
Would pay $150-$300 per module, no problem, given how inexpensive FCPX is.
In fact, I’m going to call Tim Cook right after I post this.
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