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In a pinch (vegas hates .mov files)
I’ve got a time sensitive problem regarding Sony Vegas handling files that came out of Final Cut Pro. According to the person who rendered the files, they are h.264 files (vegas recognizes the files as mpeg-4 and they are in the quicktime .mov wrapper — GSpot marks the codec as mp4v).
Now, dealing with one or two of these files at a time in vegas seems to be no trouble. The files are recognized, and playback works without a hitch. The issue occurs when larger numbers of files are imported (say anything more than 4 at a time). If during an import or drag/drop command, vegas will fill up my RAM and lock up (eventually requiring me to force the app to quit). Similarly, if I import files 1 or 2 at a time, but have more than 6-7 in my project media and attempt to click anywhere…same problem.
I don’t think the problem is hardware related (currently doing the rough assembly on a laptop (Processor: 2.16 Core 2 Duo, 2GB RAM 800Mhz, 160hdd @ 7200rpm). Not a powerhouse machine, but I doubt it should be freezing up like this.
I’ve already started encoding each file over to a huffyuv .avi in the event that a quicker fix can’t be found…but as that equates to 326 separate, grueling renders and I’ve got just over three days to have an assembly done, I’m really hoping someone has a better idea.