EDIT: I think I found the solution. So Initially I linked the media and then transcoded. If I skip that step and don’t transcode “linked” media, but rather just straight import out of the source browser I seem to be good to go…WEIRD.
So I’m having difficulty understanding what’s happening on this project.
I have a project that is HD 1920×1080.
Some of the footage that the client gave me is 1080 x 1920 (shot in portrait mode on a cell phone).
The frame rates are the same (23.976)
I want to be able to import/transcode the video at the original size (then I could play it in portrait and put a BG behind it).
If I simply “link” to the footage then the footage is stretched.
Is there any way to achieve this without making a whole second project at a different crop size and importing that into this one?
If you can transcode larger footage, why would it stretch smaller footage? It’s concerning because I should know how to do this, sometimes I get smaller graphics and animations at various sizes as QTs with an alpha channel, I’d hate for those to stretch too!