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  • Importing 3d files

    Posted by Kierra Parlagreco on September 25, 2008 at 3:19 pm

    Has anyone imported 3d files created by 3d Studio into Zaxwerks? I thought I was trying to import a max file but it’s not, it’s a 3ds file which is supposed to work. The pieces show up in my object list but nothing is visible on the stage. Also, I need it to recognize the textures and colors of everything from 3ds. Am I crazy? I thought this was supposed to work but maybe Zaxwerks just can’t do this. Can someone please please save me from many more hours of trying to figure this out.
    Thanks.
    PS I purchased the 3ds file and the components. I don’t have 3d Studio and don’t know how to use it so I can’t change the export settings.

    Jon Okerstrom replied 17 years, 7 months ago 2 Members · 1 Reply
  • 1 Reply
  • Jon Okerstrom

    September 26, 2008 at 2:08 am

    Check this out from the Zaxwerks.com site support area:

    Help Center

    Which 3D file formats does your software support?
    We support the following formats:
    Maya OBJ
    3D Studio
    Lightwave 1 and 2
    Cinema 4D
    ElectricImage
    DXF

    Maya OBJ – Supports polygon surfaces, normals and UV texture mapping
    coordinates. No colors.
    3D Studio- Supports polygon surfaces and base colors. No mapping
    coordinates.
    Lightwave 1 and 2 – Supports polygon surfaces, normals, UV mapping
    coordinates and base colors.
    Cinema 4D – Supports polygon surfaces, normals, UV mapping
    coordinates and base colors.
    ElectricImage – Supports polygon surfaces, normals, UV mapping
    coordinates and base colors.
    DXF – Supports polygon surfaces and a close-match base color.

    As you can see we can open 3D Studio files (not 3DS Max) which you can export out of Max. You can also get an export plug-in for Max that exports OBJ files and Lightwave files. Reflection maps can be
    used on any object once inside the Invigorator, however in order for you to use texture maps on imported objects, the object needs UV texture mapping coordinates. 3DS does not support this type of
    data, thus the need for the OBJ or LWO exporter.

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