-
import 3D Spline
I’d like to import a 3d Spline from 3DS Max and use it as a path to animate a particular emitter on it over time.
It’s for a project that features the well known animated particular streaks… the problem so far is that all tutorials I found on this are based on somehow “random” paths generated from an expression.
I need the path to be a very specific in 3D.I haven’t figured out how to build a “real” 3D path in AE yet… in Max it would take me just a few minutes to create a really complex spline – but I don’t know how to import it inside AE
What would be the best approach?