- May 15, 2020 at 4:14 am
Im trying to make a 3D visualisation of a room with projections on the walls.
I am placing a still image on the colour – texture channel to represent the artwork that would be displayed.
I cant seem to get the image textures to glow
Ive tried putting the image texture also on the luminance channel to give it a glowing effect. Ive also tried using a backlight effect on the luminance channel and putting a light behind the wall.
These dont seem to be working very well for me.
For example this is what my renders are looking like:
This is some examples of what Im trying to achieve:
- May 15, 2020 at 5:18 am
Have you tried the “Glow” effect in the render settings?
- May 16, 2020 at 2:51 am
Put the image in the luminance channel of the material.
Set the luminance channel’s color value to white.
Set the brightness value above the texture field to something above 100% (try 200% to start)
Set the mix mode at the bottom to Multiply, then slide color Value (the V in HSV) down until you reach your desired look.
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