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  • image in renderer a funny color

    Posted by Jonas Espinoza on February 18, 2007 at 8:48 pm

    anyone seen this shit, where the image in the renderer is all orange/yellow
    but the rendered file looks normal? maybe a bug

    also, is there an article somewhere on proper c4d file management. i have some stock textures in my c4d ilbrary, is it necessary to ‘save project’ to get the tex folder. i dont always do that and get a lot more texture errors than i would like.

    thanks

    Mylenium replied 19 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Mylenium

    February 19, 2007 at 6:26 am

    [espinoza] “anyone seen this shit, where the image in the renderer is all orange/yellow
    but the rendered file looks normal? maybe a bug”

    Not necessarily. Check if all color components are enabled in your image viewer.

    [espinoza] “also, is there an article somewhere on proper c4d file management. i have some stock textures in my c4d ilbrary, is it necessary to ‘save project’ to get the tex folder. i dont always do that and get a lot more texture errors than i would like.”

    If you share textures across projects, it would be best to assign a permanent texture path in the prefs. Beyond creating the “tex” sub-folder, C4D does not use any structured project management.

    Mylenium

    [Pour Myl

  • Jonas Espinoza

    February 19, 2007 at 7:27 pm

    can i point it to a general folder that has sub folders in it?

    Mylenium/people – it would be cool to have a tutorial that discussed workflows and file managementfor c4d. i have a good system for AE/design/video work, but how people structure their presets, proj dpecific files, versioned renders.

    seems like a lot of .c4d files get generated in the process of batch rendering/having multiple camera angles/set-ups and scenes.

  • Mylenium

    February 20, 2007 at 6:46 am

    [espinoza] “can i point it to a general folder that has sub folders in it?”

    Now that you ask… I’ve never really checked whether C4D uses recursive folder structures or not. I’m assuming it doesn’t, otherwise there would be no need to explicitly assign them.

    I dunno how you manage your AE stuff, but the same principles of “good housekeeping” apply to 3D, meaning:

    – always save in versions and increment if you’ve achieved a milestone (file_00.c4d, file_01.c4d etc.)
    – name it sensibly
    – label sub-versions accordingly e.g. car_00_setup.c4d, car_00_render_beauty.c4d, car_00_render_mattes.c4d

    The same principles should be employed inside C4D. If you have R10, make good use of the layer system, it’s a great way of organizing things.

    Mylenium

    [Pour Myl

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