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  • Illustrator splines to 3D object?

    Posted by James Houston on April 8, 2009 at 1:53 pm

    Hello there,
    I have created a line drawing in Illustrator, and want to take it into cinema 4D to add a bit of topography.
    I imported the illustrator file into Cinema 4D, and the lines have came in as splines.

    What I really want to do is take these splines, and somehow fill in the holes, so that I can move the spline anchor points in z space in order to get a bit of ‘depth’ to the drawing. I want the final thing to look like it’s a solid object that has been molded from one piece of material, and as though you’re looking down on a topographical landscape. Each line would be the edge of the 3d object.

    Does that make sense to anyone? I’m new to C4D, and so don’t know the best way to approach projects yet.

    I’ve attached a picture of the stage I’m at just now. The splines are in C4D, but it’s not a sold yet.

    Ideally, I’d like a planar grid, but instead of being divided into a grid, it’s divided in accordance to the lines in my drawing.

    Then I could grab the anchor point that’s in the middle of the bicycle-wheel type thing in the center of the drawing, and pull it forward to create a 3D cone?

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    Randy Johnson replied 17 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Randy Johnson

    April 8, 2009 at 2:29 pm

    You want to put the spline into a Extrude nurbs.
    Also ideally you dont want the shapes to over lap in illustrator cause the splines get all weird in C4D. So make it the way you like in illustator and then before you export move them so they don’t overlap and re align them in C4D

    /Randy

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