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IK Chains and Binding Mesh
Hey Everyone! I’m a beginner at Cinema 4d and just trying to figure it all out. I’m having some trouble as you might expect. I’m trying to bind an IK Chain I created to a mesh, and I realize that in order to bind a mesh, it has to be polygonal. However my character that I wish to bind to an IK Chain is a complex robot with all kinds of sweep NURBS and splines. Does this mean that i will never be able to bind it to an IK Chain!!?? That seems crazy to me? I feel like there must be more complex creations out there than this that have been fitted with joints!!???? Does anyone know some workaround or something that i don’t know that I’m not doing?? Thanks Everyone!
-Danny Maiello