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Activity Forums Maxon Cinema 4D IK Chains and Binding Mesh

  • IK Chains and Binding Mesh

    Posted by Danny Maiello on July 4, 2008 at 2:35 pm

    Hey Everyone! I’m a beginner at Cinema 4d and just trying to figure it all out. I’m having some trouble as you might expect. I’m trying to bind an IK Chain I created to a mesh, and I realize that in order to bind a mesh, it has to be polygonal. However my character that I wish to bind to an IK Chain is a complex robot with all kinds of sweep NURBS and splines. Does this mean that i will never be able to bind it to an IK Chain!!?? That seems crazy to me? I feel like there must be more complex creations out there than this that have been fitted with joints!!???? Does anyone know some workaround or something that i don’t know that I’m not doing?? Thanks Everyone!
    -Danny Maiello

    Marcos Perez replied 15 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Marcos Perez

    November 16, 2010 at 4:24 am

    Hi Danny, I’m kind of new to C4D & rigging, chains and Ik’s. I wasn’t going to reply but I thought I might be able to help I think. But if turning your sweep nurbs to poly’s is your problem, with so many splines and sweep nurbs, I learned that If you right click on the parent object and click on “select all children” then right click again and select “make editable” then while they are still all selected (Select all children again if you have to) right click one more time and click on “connect & delete”. That’ll make 1 Mesh off all your select group objects. Or of course you can make each group “editable” with their children as you go along. I hope this helped. If I misunderstood your problem. Sorry Danny and good luck.

    Wow I just realized date posted. Danny is probably a master in C4D and head of his own graphics company by now. Oh well. Maybe it’ll help someone else.

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