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  • Ideas for a Wiffle Ball

    Posted by Joseph M. morgan on May 25, 2009 at 2:24 am

    I had some free time and decided I would whip out a wiffle ball. Turns out, that isn’t as easy as one would immediately think. I managed a half-decent one with a bunch of capsules booled with a sphere…. but was wondering if I’m simply trying too hard… not to mention it’s really slow with all the bools.

    Any ideas on modelling a wiffle ball.

    PS. This is one of the very few things I’ve never found already discussed here. Searched for “wiffle ball”… nada!

    Joseph M. morgan replied 12 years, 7 months ago 5 Members · 8 Replies
  • 8 Replies
  • Nolan Scott

    May 25, 2009 at 5:52 am

    Well, I haven’t seen a “wiffle-ball” yet…
    Open the Content-Browser / click on the Presets Icon (little bottle) /
    Cinema 4D / Materials / Basic…
    You should see 4 ball textures… maybe one fits your purpose…
    or can at least be modified to a “wiffle-ball”…?


  • Randy Johnson

    May 25, 2009 at 9:40 am

    Take a sphere and drop the segments to a low number like 9(I have not tried so you may need a different number here.) then delete the bottom of the sphere and the delete the back side of the sphere then delete half of what you have left (should be a like a pie slice shape) then delete a couple polygons that are the holes in the ball. You can then extrude the edges inside the holes to get the thickness you want and then use three Symmetry objects to put the ball back together.
    Hope this made sense.

  • Joseph M. morgan

    May 25, 2009 at 4:04 pm

    I would have been embarrassed if one of these had been it. A wiffle ball is a softball sized plastic ball with holes all around it. It’s essentially the swiss-cheese of balls. Here’s a pic (not mine and I hope the owner of the pic doesn’t mind)

  • Joseph M. morgan

    May 25, 2009 at 5:01 pm

    Thanks Brian… precisely what I ended up doing… Just got to figure out how to extrude inwards or outwards gto give it depth and I’m done.

  • Joseph M. morgan

    May 25, 2009 at 5:01 pm

    This is the right idea. However, I got some strange side-effects on the final reconstructed sphere.

    I found it best to start with an icosahedron type sphere, then delete the polys. The final step is to throw it into a hypernurbs and the circles are perfect.

    Still having a small problem on “easy” extrusion… because it will have to extrude from the center of the sphers, either inwards or outwards.

  • Brian Jones

    May 25, 2009 at 5:03 pm

    probably something like — sphere – type Icoshedron – delete six sided chunks in an even pattern (would depend on the original subdivision of the sphere) delete the chunks and toss in a hypernurb. Can’t test at the moment.

  • William Mcdaniel

    February 13, 2011 at 1:06 am

    This is probably way late, but just add a ClothNURBS to give it thickness…
    Cheers, Wil

  • Joseph M. morgan

    February 13, 2011 at 1:40 am

    Only if 1) I had not just been playing that day… and 2) if I had deleted the project…

    But I had been playing… and I didn’t delete the project… so… that worked perfectly.

    Thanks… in spite of how long it’s been.

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