I had some free time and decided I would whip out a wiffle ball. Turns out, that isn’t as easy as one would immediately think. I managed a half-decent one with a bunch of capsules booled with a sphere…. but was wondering if I’m simply trying too hard… not to mention it’s really slow with all the bools.
Any ideas on modelling a wiffle ball.
PS. This is one of the very few things I’ve never found already discussed here. Searched for “wiffle ball”… nada!
Well, I haven’t seen a “wiffle-ball” yet…
Open the Content-Browser / click on the Presets Icon (little bottle) /
Cinema 4D / Materials / Basic…
You should see 4 ball textures… maybe one fits your purpose…
or can at least be modified to a “wiffle-ball”…?
Take a sphere and drop the segments to a low number like 9(I have not tried so you may need a different number here.) then delete the bottom of the sphere and the delete the back side of the sphere then delete half of what you have left (should be a like a pie slice shape) then delete a couple polygons that are the holes in the ball. You can then extrude the edges inside the holes to get the thickness you want and then use three Symmetry objects to put the ball back together.
Hope this made sense.
I would have been embarrassed if one of these had been it. A wiffle ball is a softball sized plastic ball with holes all around it. It’s essentially the swiss-cheese of balls. Here’s a pic (not mine and I hope the owner of the pic doesn’t mind)
probably something like — sphere – type Icoshedron – delete six sided chunks in an even pattern (would depend on the original subdivision of the sphere) delete the chunks and toss in a hypernurb. Can’t test at the moment.