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I thought paintings weights self normalized?
I know that the manager doesn’t do this if you are copy and pasting in the spreadsheet, but I’m having inconsistent results with painting the weights. Sometimes it self normalizes and sometimes not. And then when I force normalization it can erase an entire bone-vertex relationship (and not because of another ovelapping area takes precident).
The word flakey comes to mind but I’m willing to consider a “carbon based error”.
Are you no longer allowed to force normalization to clean up any issues after you have painted? Is this feature only for the manager spreadsheet?
And while i’m on it – i’m having the same kind of hit and miss issues with VAMP. (exact same mesh – we’re just reweighting a new skeleton of the same structure)
To be fair I’m back in R16 (due to some plug ins we need that we wrote that we haven’t bothered to update) but still Im pretty sure this used to work.
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