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I need my Particular emitter to emit a trail of particles rather than producing new ones at the head of the emitter
I have an emitter light moving in 3D space and a camera following the emitter. I need the emitter to emit a trail of particles (particle is set to textured polygon playing random still frames from a pre-comp), so the particles at the head of the emitter remain the same shapes taken from my pre-comp.
Can anyone help please?