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HyperNURBS subdivision renderer settings not working?
I’m probably missing something, but in C4D 11.5 (core) if I set the Subdivision Editor = 2 and set Subdivision Renderer = 6 on a HyperNURB and then render, it renders the object as is (aka value of 2) and not the higher geometry 6 setting??
Is this a bug or am I just missing something?
Thanks, Rob.