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Activity Forums Maxon Cinema 4D Hypernurbs – No Poly “shell” ?

  • Hypernurbs – No Poly “shell” ?

    Posted by Tom on May 23, 2007 at 1:58 pm

    R10.1

    I am following along with the Quickstart Guide and on page 24
    (33 of the pdf) it shows what the poly object should look like
    once you make it a child of the HyperNurbs: It shows what
    I consider to be a low-res poly shell around the SubD object
    but I don’t see that on the object I created.

    Is there a way to activate/enable this? This is what I expect
    to see via other modeling apps.

    Cheers.

    TH

    Tom replied 18 years, 12 months ago 2 Members · 8 Replies
  • 8 Replies
  • Nolan Scott

    May 23, 2007 at 8:08 pm

    Edit (the one in the viewport) / Configure… / check Isoline Editing.

    Cheers
    Nolan

  • Tom

    May 23, 2007 at 9:45 pm

    Hey Nolan,

    That did not seem to work for me:

    https://trial.everywebhost.com/

    ..any ideas?

    Cheers.

  • Nolan Scott

    May 24, 2007 at 1:36 am

    Sorry, I might not understand what you

  • Tom

    May 24, 2007 at 4:40 am

    Hey Nolan,
    Thanks for sticking with me on this.
    Have a look at the left picture here:
    https://animationinsider.com/milowerx/journal/uploaded_images/polys_and_subds-750636.jpg
    The “subd” picture has a low-poly cage that envelops the higher resolution mesh. I (maybe mistakenly) expect to manipulate the hypernurbs mesh with a similar low-poly cage. I base this assumption on the Quickstart guide’s illustrations on modeling.
    Cheers.

  • Nolan Scott

    May 24, 2007 at 8:23 am

    Please try and check

  • Tom

    May 24, 2007 at 1:20 pm

    Yep, we are talking about the same manual. It appears
    that the “HN Cage” is what is showing in the manual but, this
    Cage does not seem to have any function. I would expect the cage
    to be editable to where I could select cage-faces and cage-points
    and cage-edges to thereby Translate, scale and rotate the cage elements
    which would in turn, manipulate the underlining Hypernurbs – but, maybe it just doesn’t work that way in C4D..

    (If you have any experience w/ Maya’s sub-d’s, this would make sense)

    Thanks again.

  • Nolan Scott

    May 24, 2007 at 8:35 pm

    Disable Isoline Editing.

    Cheers
    Nolan

  • Tom

    May 25, 2007 at 12:17 am

    … and that’s a wrap //

    Works perfectly –

    Thanks mate!

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