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HyperNURBS
Posted by Gina Sarentino on September 10, 2014 at 6:37 pmHey All,
I was hoping someone could help me with a slight issue im having, is there a way for me to apply hyperNURBs to only a selected part of an object?? Or on the same object exclude a part where i dont want the hypernurbs to affect it?
Thanks
Brian Jones replied 11 years, 8 months ago 3 Members · 5 Replies -
5 Replies
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Adam Trachtenberg
September 10, 2014 at 10:04 pmThere’s no adaptive subdivision in Cinema so you can’t dynamically change mesh density. But you can control the smoothing in a couple of ways. With HyperNURBS (now called Subdivision Surface) you can add weighting to polygons, edges, and points. You do that by first selecting the parts you want to adjust and then holding down the period key while holding down the LMB and dragging.
Another approach would be to use the Smoothing Deformer. For this you first need to subdivide your mesh. With the deformer you can use falloff or you can control the smoothing with a vertex map tag.
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Gina Sarentino
September 10, 2014 at 10:06 pmThanks for the response Adam, what exactly is the LMB and i tried holding down the period key and moving the edge nothing happened.
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Adam Trachtenberg
September 10, 2014 at 11:23 pmLMB = left mouse button. On a Mac I guess it’s just MB. 🙂
Is your geometry in a HN object? If it is then you should see weighting taking effect.
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Gina Sarentino
September 10, 2014 at 11:24 pmThanks for the help Adam ill give it a shot and get back to you.
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Brian Jones
September 10, 2014 at 11:32 pmyeah but it just works 🙂 …There haven’t been any single button mice for a while now. The most common one looks like a single surface but it’s LMB, RMB and scroll pad all wrapped into one
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