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Hundreds of isometric characters walking around !
Long time listener, first time caller here.
I’m hoping someone can either help me with specific expressions or come up with an altogether better idea !
I have an isometric world with loads of isometric characters walking around. When I say loads, I mean hundreds. They all need to be walking around and ‘bouncing’ off walls. I have animated walk cycles for each of the 4 directions they travel. (top left, top right, bottom left, bottom right).
I was thinking a plugin like Newton would do the job for placement and movement, but they need to look like they are walking in the direction they are traveling, and because its an isometric view, the ‘orient along path’ wont work. So ‘I think’ I would some how need to snap the animation to the different walk cycles depending on the direction they’re traveling, (but then newton fires them in all directions so im not sure if thats the best solution.)
Can you use expressions to detect what direction a layer is traveling and then switch its precomp animation to match that? :S
Or is there an all together much better way of doing it?
Thanks (and sorry!)