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Activity Forums Adobe Premiere Pro HS Animation in PPro CS5

  • HS Animation in PPro CS5

    Posted by Buck Wyckoff on October 10, 2010 at 3:26 pm

    I’m tackling my first HD 3D animation in Premier Pro CS5 with the Matrox Mini02. I’ve posted this in the Matrox forum, but want general PPro feedback.

    When I used dps Velocity (SD) I imported animation sequences into their proprietary dps file format. I was quick and the dps files looked uncompressed. Edit and layer up all day. Nice. Velocity HD is an orphaned product so I didn’t go that route.

    Enter Adobe Premier Pro. I’ve done several SD and 800×600 3D projects. The computer can handle layered image (tiff) sequences several video tracks deep and though the realtime preview gets a little degraded, I can work just fine. Encoded final output looks great.

    HD (1920×1080) animation image file sequences (tiff) will not playback without much herky-jerk (I had hoped but didn’t expect it to. That’s serious HD I/O bandwidth….and I will need to layer tracks….even worse). I’ll need to edit to a narration track etc. and I’ll need to see what the heck’s going on with reasonable realtime playback.

    So I figure now is the time to encode to something like the Matrox Intra-frame AVI format. If that looks clean and I can play with it in realtime on the PPro timeline, then I’m in business.

    So far I brought a single file sequence into a PPro sequence and exported to Matrox Blu-Ray 264 format and an MPEG2 Blu-Ray sequence. The 264 blew chunks. It only outputs 1080i (the animation is “p”) and the output was crappy looking and jumped up and down. The Mpeg2 look pretty good, but I need better as a source. Don’t really want to edit with GOP.

    I still haven’t made a Matrox Intra AVI from my file sequence. Not sure how. You can capture video to that format, but image file sequences? It would be nice if I have a utility like the Velocity importer. I suppose another option is editing with low quality proxies and inserting the actual image sequences into the edited timeline at the end. (I hate that PPro calls timelines sequences….talk about confusing when I ‘m trying to discuss animation.)

    Anyhow, I’m playing around with this now but was hoping someone has the solution in mind.

    I’m on Vista x64 with a quad core running an internal SSD raid for OS performance. The animation files are on an eSATA connected G-Raid.

    Thanks,
    Buck Wyckoff
    Buckward Digital

    Dominic Osborne replied 15 years, 6 months ago 4 Members · 8 Replies
  • 8 Replies
  • Buck Wyckoff

    October 11, 2010 at 2:32 am

    Just fixing my Subject to clarify.

  • Kevin Monahan

    October 11, 2010 at 4:42 pm

    It’s difficult to discern your question here. Can you be more concise? Is it which codec you should use for playback?

    Kevin Monahan
    Sr. Content and Community Lead
    Adobe After Effects
    Adobe Premiere Pro
    Adobe Systems, Inc.
    Follow Me on Twitter!

  • Buck Wyckoff

    October 11, 2010 at 6:05 pm

    I thought it was clear. Animation sequence images for an HD project cannot be viewed and worked with in realtime. So what process, from an animators POV would get the job done?

    Thanks.

  • Kevin Monahan

    October 11, 2010 at 11:13 pm

    Ah! Sounds like you need better performance to playback a TIFF sequence at HD quality.

    There’s a number of ways to get better performance. It sounds like you have good drive and CPU speed. To get the best performance from Premiere Pro 5 and to use the Mercury Engine’s hardware support you’ll need a certified video display card. Do you have one of the supported NVIDIA cards at the bottom of this page?

    https://www.adobe.com/products/premiere/systemreqs/

    If so, that would give you the performance you need for an HD TIFF sequence.

    Still have trouble playing back? You can lower the resolution of the source and record monitors.

    Finally, make sure to update to Premiere Pro 5.0.2 for the latest CUDA support.

    Hope that helps you.

    Kevin Monahan
    Sr. Content and Community Lead
    Adobe After Effects
    Adobe Premiere Pro
    Adobe Systems, Inc.
    Follow Me on Twitter!

  • Buck Wyckoff

    October 12, 2010 at 4:03 pm

    Thanks for your response. I’ll look into these issues. The following is a response I just made on the Matrox forum. I include it here because I detail for things about my system that may enlighten. Thanks again.

    Thanks for the input. Being a 10 year Velocity guy, I’m still learning the ropes with Premier. The main difficulty for me is knowing what aspect of Premier is being handled by software (Premier/Matrox/OS) and hardware (PC/Matrox) in any given situation. When I have a performance problem, it’s tough to know what is responsible.

    This morning, I forced my entire timeline to preview render and it plays in realtime, though there are a few quality issues. I’ll have to look into what I can do with preview render settings.

    I guess I’ve always rendered image sequences, tga for decades, but I do tiff now, 24 and 32 bit, depending. A recent article talked about this and suggested what I feel as well. A video format render is dangerous because if it is interrupted for any reason you lose the entire effort. An image sequence render saves every frame and you can always pick up where ever you leave off.

    Lately, my SD animation projects in Premier worked with the raw images without preview rendering or anything. I can play two/three raw still-seq clips stacked on video layers in realtime with two/three 32bit stills layered up as well.

    Anyhow, for HD….

    I generated an MJPEG in Max by playing my pre-rendered tiff sequence as a background ifl, basically using Max as a tiff collector into a MJPEG. I went well, though I did see a quality drop (I had it set to 100 quality).

    Premier isn’t liking it. It starts to play and quits. The interface is sluggish to respond to my moving the CTI and playing again. When it does, it consistently stops at the same near halfway point on the clip. It was a 301 frame tiff sequence (1.74GB) and turned into a 112.7MB avi.

    My system may have something to do with it. It’s a Sager Notebook. That is a 12 lb. monster with 3.2GHz quad-core processors. Not mobile CPU’s. 12GB RAM. The internal SSD Raid and external eSata G-Raid are giving me great performance. The main problem with this form factor is the inability for put a monster graphics card in it. I did get a NVidia GeForce 280M. Pretty great, but nowhere near what I could have in a desktop system.

    I would have thought the hard drive was my playback bottleneck, but someone else posted that Mercury engine playback on the graphics card was the critical component for realtime HD playback. I may need to give Boxx a call.

    Anyway, thanks for the response and let me know if you think of anything else that will let me get through this with what I have.

    Regards,
    Buck Wyckoff
    Buckward Digital

  • Shawn Miller

    October 13, 2010 at 1:36 am

    Hey Buck,

    Have you tried outputting to an 8 bit TIFF sequence? Unless I’m going to After Effects for compositing and VFX, I never send 16 bit image sequences to Premiere Pro… not even CS5, since 95% of the live action footage I cut with animation is 8 bit 4:2:2… and destined for Blu-Ray or DVD (YMMV).

    Thanks,

    Shawn

  • Buck Wyckoff

    October 13, 2010 at 2:09 am

    Ah, that whole tga / tiff bit confusion….

    I am using 24-bit tiff, 8-bits per channel, 32 bit total when I add the 8-bit alpha. But tga in MAX is referenced as 16, 24, or 32 bit. Confusing as they both ask the same thing in different ways, except tiff goes beyond 8 bit in each color channel. I tend to reference tiff the way we did in 1990.

    I agree, 8-bit is all you need for standard video work. Anything else is a waste.

  • Dominic Osborne

    October 28, 2010 at 11:07 am

    Well, rendering out your animation should be as an image sequence, yes – otherwise if there was a crash mid-render, then you’d lose the whole sequence as you say.

    However, once you have those frames, if you need to work in real-time, then there’s no issue converting/rendering to video as a next step to speed things up.

    Here’s what you can do…:

    – Sounds like you’re rendering finished CGI rather than something to composite, so you won’t ned the alpha channel – therefore just render as 24bit TGA or TIFF.

    – Bring image sequence into Premiere. Use a project setting where Preview files are set to use the Matrox MPEG I-Frame codec, and specify the bitrate – you can go to 300Mbs in HD, though often, 150Mbs is plenty especially for preview work

    – Place the animation sequences on the timeline. If they don’t play realtime, then let Premiere render a Preview – in doing this it transcodes and stores seperately your anims in the Preview format you specified for the project – MPEG I-Frame – and in the background Prem replaces your TGA/TIFF image sequences on the timeline with the MPEG I-frames for performance purposes.

    – Perform your edit. It’ll be as realtime as your system can handle, including colour correction due to Matrox FX

    – When you then want to export final version, you can delete the Rendered preview files, so the next time you open your project, Premiere looks for them – you tell it to ‘skip previews’ and lo…. your time in nicely edited and sitting there with original TGA/TIFF sequences on timeline, render for final Export.

    Dominic Osborne
    —————
    Director & Head of Visuals
    Eight Eyed Sea Bass Ltd
    http://www.eesb.tv

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