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How to use Arnold Ray Switch
Hi,
at the end of Arnold user guide/tutorials/shading/water bottle page https://support.solidangle.com/display/A5AFCUG/Water+Bottle
it advices to use a Switch Ray in a material with Refraction roughness to get roughness only for primary rays and not for secondary rays thus reducing render times.
This is exactly what I need but it’s not clear how to set it up.
Any help? Thank youCorrado