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Activity › Forums › Maxon Cinema 4D › how to simulate Papers stack with variety offsets?

  • how to simulate Papers stack with variety offsets?

    Posted by Lee Miller on August 6, 2012 at 3:39 pm

    Hi all,
    I would like to ask your opinion on how can simulate the paper stack So, what would it varied.

    In my view – is clone with random padding (eg min/max few mm). But this approach can be seen repetitive and monotonous stumbled and there is no feeling that this is a real stack.

    Thanks for any advise

    Bellow is example what I mean.

    Lee Miller replied 14 years, 1 month ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    August 6, 2012 at 5:28 pm

    use a Shader effector on your clone stack with Parameter set to Position X/Z (probably) and in Shading use a Custom Shader and put a noise in there.

  • Lee Miller

    August 6, 2012 at 8:02 pm

    Thanks Brian for this tip I’ll try it.
    For now i stopped at Clone + Random Effector (X/Z 0.1mm) with fallofs. Need some comparing with you tip.

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