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How to simulate dirty lens effects?
Hello guys!
I’m doing a 3D project and I was wondering how I can achieve a dynamic dirty lens effects in After, the same type as we can see in actual video games like this example:
https://www.youtube.com/watch?v=e6GM6R2zhBY
I tried to find some solutions, and I think with a texture of lens dirt in alpha and a mask could do the thing, but in my project, the cam has a lot of shakes, and it’ll be kinda boring to roto all the footage…
So I was wondering if I could have the same effect depending of the lights, exactly like the CC Light Rays where the intensity depends on the brightness of the area.
Many thanks in advance!
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