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How to Render Alpha But Not Apply As Matte In Comp!!!?
I’m an advanced After Effects user and also use Nuke. I finally had a situation where I needed to render an Alpha channel in an AE comp but I needed it to NOT matte the comp through that Alpha channel to the background. It seems AE does this by default. I tried lots of channel effects and render settings and couldn’t get it to do this. Here’s an example:
I have a CG building over a sky I created with a solid and gradient effects. How do I render this out of AE with the building and sky as the RGB and the building’s alpha channel as the alpha? When I turn on my sky layer it fills in the alpha of the CG building. If I set the sky layer to have the CG building’s alpha, then it mattes the sky out of the comp. Even if I subcomp the whole thing and apply the alpha that way, it still mattes to the background. I can never use the building’s alpha and have it render the RGB of the sky. It seems to always “matte” the comp. I need to “unpremultiply” this matting effect.
In Nuke, I can just pipe in an alpha channel and it doesn’t necessarily matte it.
The only work-around is to duplicate the comp, turn off my solid-sky, and render that as “Alpha-Only” and also render my original comp as “RGB”.
What am I missing?