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How to render a single object retaining scene reflections?
I would like to render only one object from a scene wwith several objects.
The object has a shiney metallic material and shows nicely the reflections of the other objects in the scene.
I would like to render just this object retaining all the reflections on its surface but not have the other objects in the final render. Ideally the final rendered object would be over a black background.
Is this possible? and if so how is it acheived?Thanks
Greghttp://www.teliocide.com
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