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How to remove internal structures from semi-transparent objects?
Hello,
Thanks for taking a look. I very quickly created some simple building objects using primitives and some boolean operations, as well as partially embedding objects into them. The idea is to just suggest a building form that can then be made transparent. Think simple holographic display. My question is this: Is there a way to convert all these different and combined objects into just one visible “skin” object that will take transparency without showing the internal structures and cheats?
Thanks very much!!!
ike