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Activity › Forums › Maxon Cinema 4D › How to remove internal structures from semi-transparent objects?

  • How to remove internal structures from semi-transparent objects?

    Posted by Ike Mcmahon on July 13, 2016 at 9:52 pm

    Hello,

    Thanks for taking a look. I very quickly created some simple building objects using primitives and some boolean operations, as well as partially embedding objects into them. The idea is to just suggest a building form that can then be made transparent. Think simple holographic display. My question is this: Is there a way to convert all these different and combined objects into just one visible “skin” object that will take transparency without showing the internal structures and cheats?

    Thanks very much!!!

    ike

    Brian Jones replied 10 years, 2 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    July 15, 2016 at 12:07 am

    I think the only way (if I’m understanding) is to make it a single skinned object. Booles for holes are not a problem, embedded objects are a more troublesome but if you take your embedded objects and use a Boole in A Union B mode (with the main building) then probably make the whole thing editable with the Current State to Object command

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