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How to procedurally break up geometry…
Hey everyone,
So, I know this is a large can of worms, but does anyone know of any ways to procedurally split and break apart geometry in Cinema4d? Imagine a crack in a flower pot starting to grow, and evolving to the point where the pot itself is shattered. I know I can probably fake something with a displacement map, then cut to pre-cut geometry, but didn’t know if there was a simpler way to do it. I am also open to the possibility of purchasing a 3rd party plug-in.
Thoughts?
Thanks in advance!
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