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How to move puppet mesh (starch tool) because precomp gets distorted
I’m rigging a character using puppet pin tool an Duik, I have each body part (shape layer) in a precomp.
Since sometimes I need to scale the character I turn on the “vector sun”, but the precomp gets distorted, because in this moment the mesh gets shifted a bit to the right.
How can I fix this and put the mesh in place again?
I can extend the mesh, but can’t find a way to grab it a move it.
It works only with no vector turned on, but I want the keep the vector.