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How to manipulate objects with RigidBody Tag during simulation?
Hello dears,
I want to understand what is going on here:
– During “play simulation” I can displace, rotate and whatever with an object.
– But if this object has a rigid body tag I can not do it. Why?In my particular case I am trying to rig a decent movement for a car.
Using expresso I can control the steering angle for the suspension and want to rotate the same angle the wheels so that they do no start doing weird things. But, as wheel has a rigid body tag they do not react to the rotation during simulation.
