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Activity Forums Adobe After Effects How to make Arbeat Explosions more coloured?

  • How to make Arbeat Explosions more coloured?

    Posted by Carlo Oppermann on December 31, 2008 at 6:54 pm

    Hi everybody,
    I’ve some Artbeat Explosions (look at this picture):
    example.jpg
    And i don’t know, how i can make them look more realistic. They all very white (explosions are red/yellow, aren’t they?)…what can i do? Has anyone a good tutorial-link for me?

    thanks
    carlo

    Kevin Camp replied 17 years, 4 months ago 3 Members · 4 Replies
  • 4 Replies
  • David Bogie

    December 31, 2008 at 7:40 pm

    Yes, but try Colorama or Tint (or TriTone) first.
    If you visit Dean Valez’s site, theanvel.com, you’ll see many fire and pyro effects he created using only Fractal Noise and Tint.

    bogiesan

  • Carlo Oppermann

    January 1, 2009 at 2:27 pm

    Well. I hadn’t think that’s so easy. I’ve manipulate the Red and Blue Channel in the Curve Effects, and get this:

    Do you think it’s look realistic enough?

  • David Bogie

    January 1, 2009 at 2:52 pm

    “Realistic” is totally subjective and, in this case, depends on what substances, within your project’s context, created the explosion or are oxidizing. If it’s just gunpowder, the original would have been more accurate, white and gray. Gasoline burns intensely orange and yellow if there’s plenty of oxygen or another accelerant at play. Conventional weapon payload explosions are instantaneous flashes with smoke.

    If it’s a thermonuclear explosion that takes out a planet, you need purple. If it’s a deathray weapon from the Alpha Centaurus region, you need green highlights to accurately reflect their well known and deeply feared mass-to-energy conversion weaponry systems. If your aliens are from the Romulan quadrant, planet-killers tend to be pink with a hot blue shockwave but their ship-to-ship weapons are invisible and the resulting explosions depend solely on what the unfortunate target was made of.

    What do you WANT it to look like?

    bogiesan

  • Kevin Camp

    January 2, 2009 at 11:30 pm

    [david bogie] “If it’s a thermonuclear explosion that takes out a planet, you need purple. If it’s a deathray weapon from the Alpha Centaurus region, you need green highlights to accurately reflect their well known and deeply feared mass-to-energy conversion weaponry systems. If your aliens are from the Romulan quadrant, planet-killers tend to be pink with a hot blue shockwave but their ship-to-ship weapons are invisible and the resulting explosions depend solely on what the unfortunate target was made of.”

    bogie, what the heck’s going on over there….? 🙂

    but, aside from what’s been mentioned already, a couple other other ways to increase the saturation would be the hue/saturation effect, just pump up the saturation. also using the cc composite effect, setting the mode to overlay, soft light, hard light, etc. may help.

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

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