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How to make a camera move through 3D space and then after finishing the movement, start to follow a separate object’s motion?
Quick set up:
I’m using AE CS5. I am creating a “Galaga” style, 2-d arcade game visual with horizontal movements. Just the ship going back and forth for a few seconds while shooting a couple of lasers at the aliens on the top of the screen. When the third laser is fired, I want to have the camera move through 3D space and end up facing the side of the third laser as it is moving through space, towards the aliens. Written on the side of the laser, is the name of the series that this intro is for. Once it reaches the side of the laser, I want the camera to stay locked onto the movement of the laser through the composition until just before it reaches the alien, where we see an explosion.
All the layers are 3D already. The enemies all have depth to them as I made many layers to each. The laser is a cuboid and the logo is already connected to the side of the laser.
I first tried using key frames on the camera and having it begin at the “Arcade Game View” and end at the logo, but the movement from point A to B wasn’t as smooth as I had hoped, even after choosing smoother key frames and scattering more key frames in between the two points to get a more precise movement, it was still a little rough. And even after I reached the logo, i didn’t know how to make it follow the laser layer.
Next, I tried using a null object and parenting the camera to the null. Then I tried parenting the null layer to the laser. Now while this allowed me to have the camera follow the speed and movement of the laser, i was having trouble going from the original view to the right side of the laser.
Once I am able to get this general motion down and have the camera follow the object all the way through as I want, I had hoped to also be able to move the camera around very slightly when it is on the logo to give the impression that it’s travelling at a fast speed and there’s slight turbulence.
I’ve pretty much run out of ideas on how to get the full camera movement though. So if anybody has any suggestions, I would be very thankful! I’ve been slaving over this for the past few days.