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How to “link” (instead of copy) external 3ds objects into my scene
I’m trying to create a scene in Cinema 4D in which I’ll include some 3ds models from my colleges’s computers. While I’m creating the scene, my friends also working to improve their models.
What I would like to do, is create a “link” to their model files on the network instead of merging current version of their models, so that when everybody finish their model, we can render the scene in Cinema 4D.
So, my question is; if/how to “link” (instead of copy) external 3ds objects into my scene ?
Regards
Roberto Hawkowski