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how to keep point lights from adding to eachother…
AARGH! The way After Effects computes several point lights in a scene is very strange to me… Here’s the problem: In one comp i have nested an indoor scene and an outdoor scene. The indoor scene needs a warm fireplace light and the outdoor scene needs a cool blue moonlight. But setting a nice yellow point light inside my “house” (yes, i have even made walls, floor and roof to try and fix this) and a blue point light on the outside causes the inside scene to be washed out white as if i hade set the inside lights intensity to 200 percent or more… After effects seems to ignore that the “house” has walls blocking of the outside light…
The only workaround i have found yet is to use spotlights. BUT I DON WANNA! Am considering trying out Trapcode Lux and thereby bypassing After effects way of computing “interfering” lights. Any other workarounds???
Also, why cant i use lights in a precomp (continuus raster, of course)? All lights in the precomp are ignored in the final comp, what gives??
Thanks for help