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Activity Forums Maxon Cinema 4D how to gear up or gear down the mouse dragging

  • how to gear up or gear down the mouse dragging

    Posted by Steve Roberts on August 8, 2020 at 8:41 pm

    Hi – apologies if this is basic, but I can’t seem to find a key for gearing up or gearing down the mouse dragging. I’m looking for a key to hold when dragging the mouse, in the way that in After Effects, you hold down shift to gear up the mouse dragging, or hold down cmd/ctrl to gear it down.

    Why? Because I’d like to chamfer a spline by dragging, but because of the scale of my scene, my mouse is off the screen before I even see the chamfer happening. So I need a mouse drag to have more of an effect: to gear up the dragging speed.

    Thanks!

    Jim Scott replied 5 years, 9 months ago 2 Members · 3 Replies
  • 3 Replies
  • Jim Scott

    August 8, 2020 at 10:04 pm

    The modifier keys shift and ctrl/cmd do work for camera navigation (doubling/halving the amount of camera movement) when combined with the appropriate mouse keys, but I don’t know of any modifiers for tools like chamfer. Hopefully I’ll be corrected by someone else, but in the meantime you can get the same effect by using the arrow heads in the “Radius” window of the tool’s options (or entering values in the window). Clicking once on the up arrow increases the radius by 1 cm, while holding shift increases it by 10 cm with each click. Similarly, mousing up over the arrow heads increases the radius fairly slowly (though much quicker than mousing in the viewport), while holding shift and then mousing up increases the radius very rapidly. With shift you can get a large radius increase over a very short distance of mouse movement. “Realtime Update” is enabled by default, otherwise you’ll need to click on “Apply” to see the change.

  • Steve Roberts

    August 10, 2020 at 2:56 pm

    Thanks, Jim.

    I’m having a bit of difficulty with that (quite reasonable) plan in that even with “realtime update” selected, scrubbing (or clicking) in the “radius” window shows no results in the viewport until I click “apply.”

    Ah. But if I reset the values after one try, then try scrubbing/clicking the radius value, I see a real-time effect in the Viewport.

    Bug? Maybe. I see this behaviour with a new spline … then I don’t. I’ll look into it more deeply.

    Thanks again!

  • Jim Scott

    August 10, 2020 at 3:44 pm

    I’ve noticed that odd behavior too. It’s as if the realtime update gets stuck and must be rebooted. Don’t know what to make of it other than a bug. I was using R21 when I first played around with it, but just tried it with S22 and it seems to work fine all the time in that version.

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