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How to fix blown out lights in 3D fly-by scene?
I have set up a basic 3D scene in AE that has “composition” notebooks with various school subjects falling onto an invisible plane. The camera is positioned directly above the scene and the notebooks fly-by the camera and land on the plane below. I have one spotlight positioned above the scene.
Here is the problem: No matter what I try the spotlight is super bright when the notebooks fall just below the camera and as they fall to their final resting place the light and shadows look like I want them to. How do i avoid the problem where I have had to place my spotlight at -3400 on the Z-axis to ge it far enough away to light the whole scene, yet not overexpose the notebooks as they fall so that for a moment it looks like an all white book that then falls into a more normal looking lighting situation?
What am I missing here? I’ve attached a screen shot to show you what is happening.
