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Activity Forums Maxon Cinema 4D How to create depth on a texture

  • How to create depth on a texture

    Posted by Joseph M. morgan on November 9, 2007 at 7:18 pm

    OK… so I’ve got this:

    Basically it is a sphere with an alpha map and texture. However, I want the thing to look more like pipes or strings rather than the ribbon-like result you see.

    Is there a way other than drawing splines, using sweep nurbs, and wrapping them around a sphere? (And tips on doing it that way would be appreciated 🙂 )

    Joe

    Brian Jones replied 16 years ago 3 Members · 6 Replies
  • 6 Replies
  • Adam Trachtenberg

    November 9, 2007 at 10:04 pm

    A couple of ways to go about it:

    1) Make multiple copies of your sphere and scale each one down very slightly;

    2) Use the atom array object. You’ll start with the platonic primitive set to “Bucky”, convert it to polys, melt the edges breaking up the pentagons and hexagons, and drop it under the atom array.

  • Joseph M. morgan

    November 9, 2007 at 11:16 pm

    Hmmm.. going to have to try that…. in the meantime…

    This is what I have now…

    and I was thinking I could use the Spherify deformer, but I don’t think it was meant for a flat object like this.

    How can I wrap the object around a sphere?

    Joe

  • Adam Trachtenberg

    November 9, 2007 at 11:22 pm

    Try the Wrap deformer in spherical mode.

  • Joseph M. morgan

    November 10, 2007 at 12:16 am

    Now… why didn’t I see that? Easy enough….

    Thanks
    Joe

  • Joseph M. morgan

    November 14, 2007 at 5:56 pm

    Adam,

    Though I got the wireframe I wanted, I now want to try it your way… using your #2 suggestion. You say to “Melt” the edges. I don’t get it. Are you talking about the “Melt” deformer, cuz… if you are, I certainly don’t have a clue what I’m doing here.

    Joe

  • Brian Jones

    November 15, 2007 at 2:30 am

    The bucky has each face divided but that gives more lines than you want in the Atom Array. If you select the two polys on any face then do a Functions/Melt it turns the face into one n-gon which now doesn’t have that extra, unwanted edge. You can do more than one face at a time but you can’t do to many or it ‘melt’s’ too much.

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