Forums › Maxon Cinema 4D › How to create a soccer goal net
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How to create a soccer goal net
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Joseph M. Morgan
July 18, 2007 at 3:24 pmAnyone have an idea how to create something like a soccer goal net? I could quickly create a couple of splines (the net is just a bunch of hexagons, half hexagons on the edges), sweep nurb them at a very tiny scale… then duplicate as instances until I have something the correct size… but then it wouldn’t be flexible. Right now, I don’t need to animate it, such as blowing in the wind or being hit by a ball, however, it might get to that.
I’m wondering how to wrap it on a goal when done… Is shrink wrap the way to go>
Ideas very welcome…
Joe
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randy johnson
July 18, 2007 at 3:47 pmhmmm…i am not to experianced with this but i would try making the mesh with plane (plenty of polys) and an atom array then use the cloth tag to make it hang, react and such.
good luck
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Adam Trachtenberg
July 18, 2007 at 11:00 pmPersonally I would just use an alpha mapped texture on a plane unless there’s some kind of extreme closeup.
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Alejandro Torres
July 19, 2007 at 2:31 pmWhy don’t use the suggested alpha and if you want to animate something try the cloth module?
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Joseph M. Morgan
July 19, 2007 at 4:11 pmSo… will there by any depth to the net other than possibly a bump map of nylon rope in a mixed texture?
What I’m getting at is… if we do get close, or at a 90% angle, will it disappear?
Joe
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Adam Trachtenberg
July 22, 2007 at 3:36 pmYou could use subpoly displacement in the material to create some depth.
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Adam Trachtenberg
July 22, 2007 at 3:59 pm[Adam Trachtenberg] “You could use subpoly displacement in the material to create some depth.”
Thinking more on it, as long as the plane isn’t board-straight, e.g., you use Clothilde or some kind of deformer on it, you shouldn’t have a problem with it disappearing from the side.
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Joseph M. Morgan
July 22, 2007 at 6:08 pmSo if I deform the plane in the same way as a net would normally sag under gravity, this should work, right?
Is Clothilde and Cloth module the same thing?
I’ve never used either… nor a sub-poly displacement as best as I know… so, in the interest of learning, I’ll look into them both.
Joe
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Joseph M. Morgan
July 22, 2007 at 6:10 pmLooks like this is the way to go…
Thanks.
Joe -
Adam Trachtenberg
July 22, 2007 at 10:29 pmHi Joe,
Yes, Clothilde and Cloth module are one and the same. Sagging the plane will work fine as long as you are using UVW mapping for the material along with a stick texture tag.
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