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  • How to create a soccer goal net

  • Joseph M. Morgan

    July 18, 2007 at 3:24 pm

    Anyone have an idea how to create something like a soccer goal net? I could quickly create a couple of splines (the net is just a bunch of hexagons, half hexagons on the edges), sweep nurb them at a very tiny scale… then duplicate as instances until I have something the correct size… but then it wouldn’t be flexible. Right now, I don’t need to animate it, such as blowing in the wind or being hit by a ball, however, it might get to that.

    I’m wondering how to wrap it on a goal when done… Is shrink wrap the way to go>

    Ideas very welcome…


  • randy johnson

    July 18, 2007 at 3:47 pm

    hmmm…i am not to experianced with this but i would try making the mesh with plane (plenty of polys) and an atom array then use the cloth tag to make it hang, react and such.

    good luck

  • Adam Trachtenberg

    July 18, 2007 at 11:00 pm

    Personally I would just use an alpha mapped texture on a plane unless there’s some kind of extreme closeup.

  • Alejandro Torres

    July 19, 2007 at 2:31 pm

    Why don’t use the suggested alpha and if you want to animate something try the cloth module?

  • Joseph M. Morgan

    July 19, 2007 at 4:11 pm

    So… will there by any depth to the net other than possibly a bump map of nylon rope in a mixed texture?

    What I’m getting at is… if we do get close, or at a 90% angle, will it disappear?


  • Adam Trachtenberg

    July 22, 2007 at 3:36 pm

    You could use subpoly displacement in the material to create some depth.

  • Adam Trachtenberg

    July 22, 2007 at 3:59 pm

    [Adam Trachtenberg] “You could use subpoly displacement in the material to create some depth.”

    Thinking more on it, as long as the plane isn’t board-straight, e.g., you use Clothilde or some kind of deformer on it, you shouldn’t have a problem with it disappearing from the side.

  • Joseph M. Morgan

    July 22, 2007 at 6:08 pm

    So if I deform the plane in the same way as a net would normally sag under gravity, this should work, right?

    Is Clothilde and Cloth module the same thing?

    I’ve never used either… nor a sub-poly displacement as best as I know… so, in the interest of learning, I’ll look into them both.


  • Joseph M. Morgan

    July 22, 2007 at 6:10 pm

    Looks like this is the way to go…


  • Adam Trachtenberg

    July 22, 2007 at 10:29 pm

    Hi Joe,

    Yes, Clothilde and Cloth module are one and the same. Sagging the plane will work fine as long as you are using UVW mapping for the material along with a stick texture tag.

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