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Activity Forums Maxon Cinema 4D How to create a null object to follow a rocket?

  • How to create a null object to follow a rocket?

    Posted by Daniel Gómez on May 13, 2013 at 2:41 pm

    Hello!

    I’ve made a rocket in Cinema 4D, and I want to export the animation to After Effects. Also, I want to use the External Composition tag to export the movement on the tail in order to put smoke in After Effects.

    So, how I can create a null object to follow the movement in this specific point of the rocket? If I create a External Composition on the rocket, it uses de position of the anchor point, which is not on the tail, so it’s useless.

    https://images.creativecow.net/251114/rocket.jpg

    Thank you very much 🙂

    Tim Shetz replied 12 years, 11 months ago 2 Members · 3 Replies
  • 3 Replies
  • Tim Shetz

    May 13, 2013 at 11:27 pm

    One way would be to add a null to the scene,put it at the end of the rocket where you want it, rename it Emitter and put the external compositing tag on that null.

    Then make that null a child of your rocket.

    Unlike real life, in Cinema 4D a child will do what the parent tells it to (or where to go).

    Hope that helps.

    Tim

    __________

    Tim Shetz
    c4dtraining.com

  • Daniel Gómez

    May 26, 2013 at 11:15 pm

    So effective and fun answer. Thank you very much for you help! 🙂

  • Tim Shetz

    May 28, 2013 at 3:32 am

    My pleasure. Glad it helped.

    Tim

    __________

    Tim Shetz
    c4dtraining.com

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