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Activity Forums Adobe After Effects How to create a “Cube map” with trapcode particular

  • How to create a “Cube map” with trapcode particular

    Posted by Marco Sillumeno on February 2, 2022 at 11:32 pm

    Hi everyone

    I wanted to ask the community for advice about how to set up the workflow for a project.

    I will have to do a 360 video projection in a room, so there are some projectors that cover all surfaces except the ceiling. The room has the shape of a parallelepiped, like 99.9% of rooms in the world 🙂 . I would like to create effects with trapcode particular (or other), but I would like to avoid having a visual break between some walls. So I have seen numerous tutorials about the “cube map”, and I can get results with the plugins already present in after effects, but my problem is that i’m able to create only videos on a 2d plane, such as a normal comp with particular, so when they are converted for the “cube map” they appear distorted. So I have a few questions:

    1-is it possible to create videos with trapcode plug-ins, apart from MIR, finalized for a 360 degree view? So i can have not distorted image on the “cube map”.

    2-is it possible to create not a cube map but a “parallelepiped map”? because the shape of my room is parallelepiped.

    Thank you

    Mario Jimenez replied 3 years, 7 months ago 3 Members · 5 Replies
  • 5 Replies
  • Marco Sillumeno

    February 3, 2022 at 10:27 am

    Sorry i mean apart Horizon not Mir

  • Marco Sillumeno

    February 3, 2022 at 12:21 pm

    I just solved my first question by following this tutorial: https://vimeo.com/126644307

    so well, i can get some 3d particulars in my cube map without distortion. Optimal. Now my next step is not to create a cube map but a “parallelepiped map” because my room will be a parallelepiped. Do you have any suggestions?

    Thank you

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  • Graham Quince

    February 6, 2022 at 2:23 pm

    AE’s VR comps should do this for you. When you create the VR environment, it actually creates 6 precomps (one for each side of the cube), then it adds them all to a single comp and applies a blending effect. If you dig through the project panel, you’ll find the 6 precomps.

  • Marco Sillumeno

    February 8, 2022 at 9:15 am

    Thanks for your advice. With the system you recommended it is perfect for making a cube map. I needed to make the shape of the parallelepiped. I found the solution by setting the viewing angle of the camera. I created a 3d parallelepiped on sketchup to understand what the viewing angle had to be and then I inserted it into the camera. I made the comps with the right proportions of my paralelepiped and then orienting the 6 cameras (5 in my case, I don’t need the ceiling face) in the right direction wuth the same position and I got the result I wanted. In practice I have done manually what the after effects VR does, but simply adapting it to the shape of the parallelepiped. Bye!

  • Mario Jimenez

    October 4, 2022 at 12:48 pm

    Hey man. I’m facing similar problem here. Could you tell if there is a rule of thumb in the focal/compsize/angle ratio? Did you mantain the same position in the cameras, only rotating? did you somehow reuse the same particle composition, or several with expression links?

    Thanks!

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