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How to create a “bendable” spot light
I would like to create a spot light beam that can be bent and animated; I believe this is impossible to do just by using the regular “spot light”, therefore I tried using a cylindrical tube (via Sweep Nurb with splines) and then applying an area light onto the object with glow enabled in the render settings.
The resulting look was not satisfactory — I could not get the sort of diffused / volumetric light one would see from a real spot light.
Does anyone have any idea how I could achieve the desired look? Any help would be greatly appreciated!