If your talking about a building “like(simple)” structure that is just made with cubes. You could just use a cloner set to object mode then using a simple building model you could tell it to use the shape of the buildings, vertex points, surface, etc… and have then have the cubes form that shape. Then using effectors you could have it build on in any way you like.
If your talking about a more complex object you may want to look into building it with thinking particles. You might be able to use a fracture object to break it apart and then build it together too. Or you could try the polygon unfolding technique.
There are a number a way to go about it you may be able to show it falling apart and then in either c4d or after effects time remap it and reverse it. The voxel preset & particle dissolve look good for that. Although time remapping in c4d can be a pain some times
https://mogra.g2bproductions.com/ – Blog
https://g2bproductions.com/ – Portfolio
Some contents or functionalities here are not available due to your cookie preferences!
This happens because the functionality/content marked as “Vimeo framework” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.